# Roblox Import API Probe

Studio exposed `AssetService:CreateMeshPartAsync`, `AssetService:CreateEditableMeshAsync`, and plugin FBX import methods.

Local FBX probe: `Content.fromUri(file:///.../item.fbx)` succeeded, but `AssetService:CreateMeshPartAsync` returned `Failed to load mesh asset.`

Local GLB probe: `Content.fromUri(file:///.../item.glb)` succeeded, but `CreateMeshPartAsync` returned `Failed to load mesh asset.` and `CreateEditableMeshAsync` returned `Failed to load mesh file:///.../item.glb`.

Official Roblox Plugin documentation says `Plugin:ImportFbxRigAsync(isR15?: boolean)` prompts the user to open a `.fbx` file. It does not provide a file path argument for unattended import.

Conclusion: final FBX/GLB import into MeshParts cannot be completed noninteractively through the current Studio bridge. The validated Studio preview grid remains available, and manual Studio import is the remaining step.
